Game Rules

Great Talents United, Inc.

Game Rules

  1. SOCCER FIELD
  2. SOCCER BALL
  3. REFEREE
  4. GAME DAY ROSTER
  5. GAME TIME
  6. AGE GROUPING
  7. PLAYERS
  8. PLAYER'S EQUIPMENT
  9. PLAYER SUBSTITUTION
  10. INELIGEBLE PLAYERS
  11. METHOD OF SCORING
  12. POINT SYSTEM
  13. THE START AND RESTART OF PLAY
  14. THE BALL IN AND OUT OF PLAY
  15. FOULS AND OTHER VIOLATIONS
  16. UNSPORTING BEHAVIOURS
  17. GOALKEEPER VIOLATIONS
  18. ADVANTAGE RULE
  19. FLAGRANT FOUL
  20. PENALTY KICKS
  21. TEAM VIOLATIONS
  22. BLUE CARDS
  23. RED CARDS
  24. FINES AND SUSPENSIONS
  25. TIME PENALTY
  26. SHORT HANDED PLAY
  27. PENALTIES EXEPTIONS
  28. DELAYED PENALTY
  29. EXTRA TIMES
  30. PENALTY SHOOTOUTS
  31. FORFEITED GAMES
  32. INTERUPTED GAMES

SOCCER FIELD

  1. In the event the condition of the playing field is in question, only the referee and/or the field directors shall have the authority to decide whether the games is to be played.

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SOCCER BALL

Every Soccer Team is responsible for presenting a soccer ball, of the right size and correct air pressure to the game officials.

  1. SPECIFICATIONS:
    • U-4 to U-8 Divisions: Ball size #3
    • U-9 to U-10 Divisions: Ball size #4
    • U-12 and all divisions above: Ball size #5
    • Ball air pressure should be the pressure specified by the ball manufacture.
  2. BALL CHANGE: The ball may not be change except by the referee.
  3. MAINTENANCE OF THE BALL: Game balls are delivered to the referee prior to each game. At the end of each half, (if applies) the ball is maintained by the referee. Upon the game's conclusion, the referee returns all of the game balls to the person or team which supplied them.

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THE REFEREE

  1. REFEREE: One (1) referee officiates each game. The referee may be assisted by a second floor referee, an assistant referee, and a timekeeper. So long as a referee is in the facility compound of an assigned game. he shall execute, or delegate to other game officials the execution of these rules.
  2. DECISIONS OF FACT AND RULE: The decisions of the referee regarding facts connected with play and interpretations of the Rules are final. The referee may change any decision prior to a restart upon the referee's own reconsideration.
  3. POWERS: The referee's power to assess penalties and otherwise assure fair play and maintain control of a game, extend to violation of these rules committed during play, during stoppages, and as players and other team personnel proceed to and from the field of play. This includes the power to:
    • Award or Disallow a Goal: The referee determines whether or not a Goal is scored.
    • Suspend or Terminate the Game: The referee stops, suspends or terminates the game at the referee's discretion by reason of the elements, interference by spectators, an unsafe condition, or other justifiable cause.
    • Stop the Clock: The referee stops the game clock due to an unusual delay, and or (See Game Clock)
    • Prohibit Field Entry: The referee ensures that no unauthorized person enter the field of play during a game.
    • Summon Security: The referee asks facility management to prevent any spectator, including team personnel, from interfering with the play of the game for:
      (i) Violent conduct, including tossing objects into the field;
      (ii) Foul or abusive language or behaviour; or
      (iii) Persistent unseemly behaviour
  4. Game Report: The referee files a game report, describing the facts surrounding ejections, serious injuries, and any other facts of the game, whether occurring before, during or after the game.
  5. CALL ASSISTANCE: The referee can consult (if so he wishes) with the Timekeeper, about any action occurred, that the referee may have not totally be aware of to make a more informed and fair final call.
  6. REFEREE FAILS TO APPEAR: In the event the official referee(s) fails to appear, a referee(s) shall be appointed by GT United Soccer League.
  7. REFEREE BECOMES INCAPACITATED: If, for any reason, any referee becomes incapacitated during the progress of a game that would prevent him from fulfilling his responsibility, the game shall be turn over to any GT United Soccer League referee(s) or person mutually agreed upon, in writing, by both opposing teams who shall conduct the game to its conclusion.

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GAME DAY ROSTER

  1. A total of twenty (20) players per team are permitted on the line-up form.
  2. Each one and every one of the team players must be completely registered as a member of GT United Soccer League.
  3. Each one and every one of the team players must present their ID CARDS to the game officials.
  4. The line-up form must be fill out properly with the complete names and last names of all team members.
  5. We suggest that every team player wears the same jersey number that they are assigned to throughout the whole tournament. (This is necessary for keeping good track of tournament statistics).

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GAME TIME

  1. Adults and Girls Open Divisions:
    • Games on Synthetic fields are played in two 30 minutes halfs.
    • Games on Natural Grass fields are played in two 40 minutes halfs.
  2. U-12, U-14 and U-16 Divisions:
    • The Duration of the Match: Conform to FIFA with the exception of the match being divided into two (2) equal halves of twenty-five (25) minutes each. There shall be a half-time interval of five (5) minutes.
  3. U-6, U-8 and U-10 Divisions:
    • The Duration of the Match: Conform to FIFA with the exception of the match being divided into two (2) equal halves of twenty (20) minutes each. There shall be a half-time interval of five (5) minutes.
  4. All games must start on schedule.
  5. A delay of up to ten (10) minutes shall be allowed; however, the team which was not prepared to start on time shall be fined. (see Fines and Suspensions)
  6. After ten (10) minutes, that team not prepared to start playing shall forfeit the points to their opponents.
  7. For every five (5) minutes delay, the team that is present at the soccer field will be granted one (1) goal to a maximum of two (2) goals per game.
    NOTE: This goals will be counted as Goals for to the present team and Goals Against for the missing team. (This goals will not count for Highest Scorer Statistics)

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AGE GROUPING

This is our Soccer Age Groupings Listed by Date of Birth Range and Season Year. Please feel free to cantact us if you have any questions about this table at 773 663 8250

PLAYERS

  1. U-4 to U-10 Divisions: A minimum of 4 player and a maximum of 6 players per team are permitted on the soccer field at any given time.
  2. U-12 to U-16 Divisions: A minimum of 8 player and a maximum of 11 players per team are permitted on the soccer field at any given time.
  3. Adults and Girls Open Divisions: A minimum of 8 player and a maximum of 11 players per team are permitted on the soccer field at any given time.

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PLAYER'S EQUIPMENT

  1. Players wear their team's uniform, consisting of the same colours, shin guards, and outdoor footwear.
  2. Jewelry and other accessories are prohibited.
  3. The Goalkeeper wears jersey colours distinguished from all other field players and from the Referees.
  4. In the event, that both team uniforms look a like, the visiting team will have to change uniforms or wear training bests.

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PLAYER SUBSTITUTIONS

  1. Substitutions are on the fly and may occur on an unlimited basis at any given time of the game. Both players must be within the touchline and no more than a yard from their bench area when the substitution is made. When both players are on the field neither player may touch the ball.
  2. Goalie substitution may interrupt the game.
  3. Only those players, whose names appear on the Line-Up Form, may substitute or be substituted.
  4. player who has been substituted for, may return to the game.
  5. A player who has been presented with a card by the referee, cannot be substituted for until his penalty time has elapsed. (See Time Penalty)

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INELIGEBLE PLAYERS

GT United Soccer League considers an Ineligible Player some one that:

  1. Participate or is added to the Line-Up Form of any game, without been properly registered.
  2. Can not provide a GT United Soccer League valid ID CARD, while intending to or participating in a game.
  3. A player participating in a different group age. (if applies)
  4. A player that participate or is added to the Line-Up Form of any game while under a suspension (see Fines and Suspensions)

We say no to LOS CACHIRULOS, it is only part of the FAIR GAME.

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METHOD OF SCORING

A team scores a goal when the whole of the ball legally passes over the Goal Line. A goal may be scored directly from a Kickoff or Restart. Any player can score a Goal.

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POINT SYSTEM

Points are awarded after the end game results, and this are as fallow:

  1. Win = Thee (3) Points
  2. Tie = One (1) Point
  3. Loss = Zero (0) Points
  4. Win by Forfeit = Thee (3) Points
  5. Loss by Forfeit = Zero (0) Points

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THE START AND RESTART OF PLAY

A Kickoff from the Center Mark starts play at the beginning of the game and after every goal. A player who starts play may not again play the ball until it touches another player.

The Home Team takes the first Kickoff at the begriming of the game and any Overtime Period, and the Visiting Team takes the Kickoff for the Second Half (If applies). The Referee designates the team's defensive ends, according to “house rules.”

Restarts take place by either a Kickoff, Free Kick, Goalkeeper Distribution, or Dropped Ball. Other than for Kickoffs or as provided below, Restarts occur within three feet (3') from the spot of the ball at the moment of stoppage.

A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Distribution is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players are at least 15 feet from the spot of the Free Kick (or, if within 15 feet of the opponent's Goal, along the Goal Line). The spot of the Free Kick is that provided above, except:

  1. Within Own Penalty Arch: from any spot therein.
  2. Within Opponent's Penalty Arch: at the Free Kick Mark ("Top of the Arch").
  3. Delayed Penalty:
    • according to the ensuing stoppage, as normally administered, or
    • in case the defending team obtains possession of the ball during play, at the spot of the original offense. (See unabridged Rules where the original offense would have resulted in a Shootout.)
  4. Kick-In: from the point on the Touch Line nearest where the ball crossed over the Perimeter Wall.
  5. Three-Line Violation: from the offending team's Restart Mark.
  6. Superstructure Violation: from the Restart Mark nearer to where the ball was last played. (See unabridged Rules for additional exceptions.

If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Dropped Ball. A Dropped Ball caused while the ball is inside a Penalty Arch takes place at the Free Kick Mark.

Play restarts with a Goalkeeper Distribution (or punt in U12 divisions and younger) anywhere within the Penalty Arch after an attacking player has last touched the ball before crossing an end perimeter wall.

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THE BALL IN AND OUT OF PLAY

  1. Three-Line Violation occurs when a player propels the ball in the air across the two Red Lines and the Halfway Line toward the opponent's Goal without touching the Perimeter Wall, another player or a Referee on the field of play.
  2. Superstructure Violation occurs when the ball contacts any part of the building above the field of play.

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FOULS AND OTHER VIOLATIONS

A Foul occurs if a player:

  1. Holds an opponent.
  2. Handles the ball (except by the Goalkeeper within his Penalty Arch).
  3. Plays in a dangerous manner (e.g., commits boarding or a slide tackle).
  4. Impedes the progress of an opponent ("Obstruction"), or
  5. Prevents the Goalkeeper from releasing the ball from his hands.
  6. Kicks an opponent.
  7. Trips an opponent.
  8. Jumps at an opponent.
  9. Charges an opponent.
  10. Strikes or elbows an opponent or
  11. Pushes an opponent.

and when a player commits the following in a manner that the Referee considers careless, serious, reckless, or involving excessive force.

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UNSPORTING BEHAVIOUR

A Free Kick results for the following offenses:

  1. Leverage: Using the body of a teammate or any part of the field to gain an advantage.
  2. Encroachment: Entering the protected area of an opposing player taking a Free Kick (after initial Warning).
  3. Dissent: Referee Abuse. Breach of Penalty Area Decorum. Entering the Referee Crease without permission.
  4. Other: Behaviour which, in the Referee's discretion, does not warrant another category of penalty (e.g., taunting, foul language.)

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GOALKEEPER VIOLATIONS

The opposing team receives a Free Kick for the following violations by a Goalkeeper:

  1. Illegal Handling: Bringing the ball from outside of the Penalty Arch to his hand within it, or receiving the ball again after a Goalkeeper Distribution without the ball's having first touched another player (e.g., no drop-kicking or bouncing the ball);
  2. Pass Back: Handling the ball, having been passed deliberately and directly to him by a teammate; except that he may handle a ball which a teammate passes to him by the head, chest, or knee and without "trickery" (the use of a wall or foot to flick the ball to a head, chest, or knee before making the pass)
  3. 5-Seconds: Controlling the ball with either his hand or foot inside of his Penalty Arch for over five (5) seconds.

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ADVANTAGE RULE

The Referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

FLAGRANT FOULS

A Shootout is awarded for the following Fouls committed by a defender in his or her defensive half of the field:

  1. A Foul within the Penalty Arch or Goal for which he receives a Time Penalty.
  2. A Foul from behind against an attacking player, having control of the ball and one or no defensive players between himself and the Goal
  3. Any Foul where he is the last player on the team between the attacking player with the ball and the Goal.

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TEAM VIOLATIONS

The Referee issues a Team Penalty for the following violations by a team or unidentified person:

  1. Leaving Team Bench: Players leave a Team Bench to join a fracas or confrontation with the opposition or a Game Official;
  2. Bench Dissent: After an initial "Warning," one or more unidentifiable players verbally abuse the Referee(s).
  3. Other: Unsporting Behaviour, which, in the Referee's discretion, does not warrant another category of penalty (e.g., too many players on the field.)

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YELLOW CARDS

the Referee issues a Blue Card for serious Fouls and Unsporting Behaviour (by a player) and for:

  1. Deliberate Handball or Handball by a Goalkeeper outside his Penalty Arch.
  2. Goalkeeper Endangerment.
  3. Boarding.
  4. Any Foul by the Goalkeeper during a Shootout.
  5. Unsporting Behaviour by player or by any non-player personnel.
  6. Provoking Altercation: Making physical contact with an opponent (e.g., pushing or poking), short of fighting, or using the ball in so doing.
  7. Touching the ball by either player of a substitution, while both players are still within a yard from their bench areas
  8. If at any given time of the game, either one of the team has more players than the number permitted.

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RED CARDS

A person receives a Red Card for Fouls which the Referee considers violent or committed with excessive force, and for:

  1. Elbowing: Intentionally elbowing an opponent above the shoulder.
  2. Slide Tackling: Any slide tackling in any way shape perform.
  3. Any Foul where he is the last player on the team between the attacking player with the ball and the Goal.
  4. Obtaining a third-Time blue card in the same game.
  5. Fighting.
  6. Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Game Official.
  7. Extreme Unsporting Behaviour: Committing particularly despicable behaviour, including:
    • Spitting at an opponent or any other person.
    • Persistent use of extremely abusive language or behaviour toward other players or any Game Officials.
    • Bodily contact with a Game Official in dissent.
  8. Under the Influence of Prohibited substances: any one person participating in Game, (Player, Coaches, Coach Assistants, Referees, Game Officials, etc...) while Under the Influence of Prohibited Substances.

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FINES AND SUSPENSIONS

Please be aware that GT United Soccer League, imposes this FINES, with the main intention to keep our League activities, Safe, Fare, Honest, Competitive and full of Quality Playing Time, so we can all seat back, relax, and enjoy the game like we are suppose to, with out the worries of been cheated or mistreated.
GT United Soccer League will impose a monetary fine, suspension or both to Clubs, Coaches and player for the following violation:

CLUBS

  1. CLUBS FORFEIT GAMES:
    • 1st offense - $100.00 fine
    • 2nd offense - $200.00 fine and a Championship suspension warning
    • 3rd offense - $300.00 fine and suspension from Championship
    • (Note: Club forfeiting games, shall be held responsible for any and all expenses that may incur do to this actions.)
  2. CLUBS THAT REMOVE THEIR TEAM FROM THE FIELD WITHOUT PERMISSION FROM THE REFEREE:
    • 1st offense - $100.00 fine + game forfeiture
    • 2nd offense - $200.00 fine + game forfeiture and a Championship suspension warning
    • 3rd offense - $300.00 fine and suspension from Championship
    • (Note: Club refusing to play or to finish a game, shall be held responsible for any and all expenses that may incur do to this actions.)
  3. CLUBS REGISTERING PLAYER BEFORE BEEN PROPERLY RELEASE FROM HIS ORIGINAL TEAM:
    • 1st offense - $50.00 fine
    • 2nd offense - $50.00 fine
    • 3rd offense - $100.00 fine and a Championship suspension warning
    • (Note: Club may properly register such player, after properly release from his original team.)
  4. CLUBS USING PLAYERS WITHOUT BEING PROPERLY REGISTERD:
    • 1st offense - $50.00 fine + game forfeiture
    • 2nd offense - $100.00 fine + game forfeiture
    • 3rd offense - $200.00 fine and suspension from Championship
  5. CLUBS FOUND SIGNING OR PRODUCING FALSIFIED DOCUMENTATION OR ID CARDS:
    • 1st offense - $50.00 fine
    • 2nd offense - $100.00 fine and a Championship suspension warning
    • 3rd offense - $300.00 fine and suspension from Championship
  6. CLUBS PROVIDING FALSE REGISTRATION INFORMATION:
    • 1st offense - $50.00 fine
    • 2nd offense - $100.00 fine and a Championship suspension warning
    • 3rd offense - $300.00 fine and suspension from Championship
    • (Note: Any and all documentation created based on false provided information, shall be null and void.)
  7. CLUBS OR ANY CLUB MEMBER ISSUING BAD CHECKS:
    • 1st offense - $25.00 fine
    • 2nd offense - $50.00 fine and a Championship suspension warning
    • 3rd offense - $50.00 fine and suspension from Championship

COACHES

  1. COACH BEING REMOVED FROM THE GAME:
    • 1st offense - $50.00 fine + 1 game suspension
    • 2nd offense - $100.00 fine + 2 game suspension
    • 3rd offense - $200.00 fine and suspension from Championship
  2. COACH FIGHTING OTHER COACHES, PLAYERS OR ANY OTHER PERSON:
    • 1st offense - $50.00 fine + 2 game suspension
    • 2nd offense - $100.00 fine and suspension for the rest of Championship
    • 3rd offense - $200.00 fine + 1 year suspension
  3. COACH ASSAULTING A REFEREE OR GAME OFFICIALS:
    • 1st offense - $100.00 fine + 3 Game suspension from Soccer Tournaments (Minimum suspension.)
    • 2nd offense - $300.00 + 1 year suspension from Soccer League
    • 3rd offense - $500.00 fine and permanent suspension from Soccer League
  4. COACH NOT CONTROLING PARENTS OR SPECTATORS SIDELINE BEHAVIOR:
    • 1st offense - $50.00 fine + game forfeiture
    • 2nd offense - $100.00 fine + game forfeiture
    • 3rd offense - $200.00 fine + game forfeiture and possible suspension from Championship
  5. COACH BERVALY ABUSING PLAYERS, COACHES, PARENTS OR ANY OTHER PERSON, BEFORE, DURING OR AFTER A GAME:
    • 1st offense - $50.00 fine + 1 game suspension
    • 2nd offense - $100.00 fine + 2 game suspension
    • 3rd offense - $200.00 fine + 3 game suspension and possible suspension from Championship

PLAYERS

  1. PLAYERS RECEIVING A BLUE CARD:
    • 1st to 4th Blue Card - $00.00 fine
    • 5th Blue Card - $25.00 fine + 1 game suspension
    • 8TH Blue Card - $25.00 fine + 1 game suspension
    • 11th Blue Card - $50.00 fine + 1 game suspension
    • (Note: Regardless of the nature of the infraction which resulted in his being awarded a Blue Card.)
  2. PLAYERS RECEIVING A REGULAR RED CARD:
    • 1st offense - $25.00 fine + 1 game suspension
    • 2nd offense - $25.00 fine + 1 game suspension
    • 3rd offense - $50.00 fine + 2 game suspension
    • 4th offense - $50.00 fine + 2 game suspension
    • 5th offense - $100.00 fine and suspension for the rest of Championship
    • (Note: ID CARD will be held by League Administration and Team Representatives must pick up ID CARD from league office.)
  3. PLAYERS RECEIVING A RED CARD FOR FIGHTING OTHER PLAYERS:
    • 1st offense - $50.00 fine + 2 game suspension
    • 2nd offense - $100.00 fine and suspension for the rest of Championship
    • 3rd offense - $200.00 fine + 1 year suspension
    • (Note: ID CARD will be held by League Administration and Team Representatives must pick up ID CARD from league office.)
  4. PLAYERS RECEIVING A RED CARD FOR ASSAULTING REFEREES OR GAME OFFICIALS:
    • 1st offense $100.00 fine + 1 year suspension from Soccer League (Minimum suspension.)
    • 2nd offense $300.00 fine + 3 year suspension from Soccer League
    • 3rd offense $500.00 fine and permanent suspension from Soccer League
  5. With the “Good Behaviour” incentive it is possible for a player to have a caution expunged. If a player goes three (3) games without receiving a blue card, after an initial warning, the player will have one blue card expunged. A player may take advantage of the “Good Behaviour” incentive only once throughout the season.


  6. PLAYER PROVIDING FALSE REGISTRATION INFORMATION:
    • $50.00 fine + suspension from participating in Tournament.
    • (Note: Player may properly register with his desire team, after proper information is provided and verify.)
  7. PLAYERS REGISTERING WITH ANOTHER TEAM, BEFORE BEEN PROPERLY RELEASE FROM ORIGINAL TEAM:
    • $50.00 fine + suspension from participating in Tournament.
    • (Note: Player may properly register with new team, after properly release from his original team.)
  8. PLAYERS PLAYING WITHOUT BEING PROPERLY REGISTERD:
    • $50.00 fine + suspension from participating in Tournament.
    • (Note: Player may participate in tournament again, after being properly register with his desired team.)
  9. PLAYER FOUND SIGNING OR PRODUCING FALSIFIED DOCUMENTATION OR ID CARDS:
    • 1st offense - $50.00 fine
    • 2nd offense - $100.00 fine and a Championship suspension warning
    • 3rd offense - $300.00 fine and suspension from Championship

PROHIBITED SUBSTANCES

  1. PARTICIPATING IN GAME ACTIVITIES UNDER THE INFLUENCE OF PROHIBITED SUBSTANCES:
    • 1st offense $50.00 fine + 1 game suspension
    • 2nd offense $50.00 fine + 2 game suspension
    • 3rd offense $100.00 fine + 3 game suspension
    • 4rd offense $200.00 fine and a Championship suspension warning
    • 5th offense $300.00 fine and suspension for the rest of Championship

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TIME PENALTY

The following penalties apply to offenses for which a Card is issued:

  1. Blue Card: 2-minute Time Penalty in the Penalty Area.
  2. Second Blue Card: 2-minute Time Penalty for the Blue Card and a warning of the subsequent possibility of an ejection.
  3. Third Blue Card: 5-minute Time Penalty and ejection.
  4. Straight Red Card: 5-minute Time Penalty and ejection. (Player will be suspended of one (1) game. The suspension will apply at the following player's team game.)

Players are designated by their teams to serve Time Penalties of their team, for their Goalkeeper, non-player personnel, and of teammates who receive Red Cards. Otherwise, the person who commits a carded offense serves the penalty. Players serving Time Penalties serve their Time Penalties, seated, until their expiration and the Referee permits their release.

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SHORT-HANDED PLAY

For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration; provided that, a team may not have fewer than the minimum required, regardless of the number serving Time Penalties. Should a player receive a Time Penalty, while two or more teammates are already in the Penalty Area, his or her team continues to play with the minimum while he or she joins his teammates in the Area.

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PENALTIES EXEPTIONS

Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed:

  1. Power play Goal: If a team is scored upon having fewer players on the field of play, due to one or more players serving Time Penalties, a player from the team is released from the Penalty Area into the field of play, unless otherwise prohibited, and the player's Penalty or Penalties are wiped out. If the team has two players in the Penalty Area, only the player whose Time Penalty or Penalties are recorded earlier is affected.
  2. Multiple Penalties: If two teammates are serving Time Penalties when another teammate is penalized, his Time Penalty does not begin to count down until at least one of the teammates’ Time Penalties has expired and his or her Time Penalty is next to begin.
  3. Simultaneous Ejections: When two simultaneous Red Cards carrying the same Time Penalties are assessed to opposing players, their Time Penalties are not served.
  4. Maximum Time Penalty: No player may receive more than 5 minutes for penalties arising at the same time on the Game Clock, irrespective of the number or nature of accumulated offenses or the fact that one or more teammates may be designated to serve such time.
  5. End of Game: All Time Penalties carry over between periods and expire at the end of the game.

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DELAYED PENALTY

In instances where the Referee would issue a Blue Card, but for the Advantage Rule, the referee acknowledges the offense by holding the Card above his head until the earlier to occur of the following:

  1. Opponent's Possession: The team of the offending player gains control of the ball;
  2. Stoppage: The Referee stops play for any reason.

Once play is stopped, the offense is recorded and assessed, as customary. In the event of a power play goal, the Time Penalty is not served and the provisions above regarding early release from the Penalty Area remain applicable

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PENALTY KICKS

A Penalty Kick proceeds the same as a Penalty Shootout except:

  1. The ball is placed at the Free-Kick Mark.
  2. The Goalkeeper has both feet on his Goal Line until the ball is in play; and
  3. The player taking the Penalty Kick may not touch the ball again until after it touches another player.

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EXTRA TIME

  1. Overtime Period: applied only in playoff games, if the game is tied at the end of regulation, a 5-minute "sudden- death" Overtime Period follows. If still tied, a Tiebreaker takes place.
  2. Time Penalties: All Time Penalties are carry over between periods (If applies) and to overtime period and expire at the end of the game.
  3. All players serving Time Penalties are seated in their appropriate Penalty Area.

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PENALTY SHOOTOUTS

  1. The Referee designates the Goal at which both teams shoot and the team which shoots first (The Goal that is best exposed to the fans view, will be generally chosen.)
  2. Any player may take the Shootout.
  3. All players serving Time Penalties are seated in their appropriate Penalty Area.
  4. All Home Team players stand on or behind the Halfway Line and outside of the Cent er Circle.(opposed to the Away Team's side.)
  5. All Away Team players stand on or behind the Halfway Line and outside of the Center Circle.(opposed to the Home Team's side.)
  6. Both teams have up to 5 shots, with players from each team kicking alternately.
  7. If, at any time, a team obtains a 3-goal advantage, the Shootouts ceases and the winner is declared.
  8. If, after both teams have taken 5 shots, neither has an advantage, the Shootouts continues, alternating one player at a time, until both teams have taken an equal number of shots and one team has scored when the other has not.
  9. The ball is placed at the Free-Kick Mark of the chosen Goal.
  10. The Goalkeeper has both feet on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin.
  11. The player has Five 5 seconds to score after the Referee’s whistle.

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FORFEITED GAMES

A forfeited games is considered worst than a lost game, it represents irresponsibility on behalf of the forfeiting team. (Unless this is do to matters that can not be controlled.) The referee will officiate the game with a two (2) goals difference. Two (2) Goals Against the forfeiting team and two (2) Goals For the team that was present at the soccer field.

  1. A delay of up to ten (10) minutes shall be allowed; however, the team which was not prepared to start on time shall be fined. (See Fines)
  2. After ten (10) minutes, that team not prepared to start playing shall forfeit the points to their opponents.
  3. For every five (5) minutes delay, the team that is present at the soccer field will be granted one (1) goal to a maximum of two (2) goals per game. (This goals will be count as Goals for to the present team and Goals Against for the missing team).

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INTERUPTED GAMES

In the event a game is not played the full length stipulated in this rules, (See Game Time) due to the actions of one of the teams, the team which was at fault must automatically forfeit the points for that game to the opposing team. The game Score shall stand as it was when the game was interrupted, if this benefits the team not at fault; Other wise the game will be officiated with one (1) Goal difference in favour to the team that was not at fault, Based on their score - minus one. (The goals that are eliminated do to this rule will not affect the teams, Higher Scorer, Best Goalie or any other Standing or Statistics of the tournament.)

If, for any reason, a game is interrupted before it conclusion GT United Soccer League shall have the power to:

  1. Reschedule the game in its entirety if no one was at fault and less than ten (10) minutes of the game was played.
  2. Order the game to stand as played if no one was at fault and less than ten (10) minutes remained to be played.
  3. Order the remaining minutes to be played off at a later date if no one was at fault and no more than fifteen (15) minutes of the game was played but at least ten (10) minutes are left to be played.

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